Starlight XI
February 7, 2021

Starlight's an impractically large collection of netmaps made over the better
part of a decade. There are 50 in total. They look better with fog enabled.

-= BASE-JUMPING HILLS =-
King of the Hill-enabled maps in Starlight are also enabled to work with
W'rkncacnter's Base-Jumping Hills script, seen here:
*  http://simplici7y.com/items/jumping-hills

New maps in Edition XI include:
  Exordium
  BMT Division
  Metropolis Part II
  Phoebe Station
  Impostor Syndrome
  Weight of the World

Changes to Edition XI:
* Removed the alternate map names.
* Changed the size tags from letters (XS, S, etc) to numbers to indicate my
  recommended player count for each map. You can, of course, use any number
  on any map; it's just what I think is best.

* Fishing Hamlet
 - Made it more obvious what part of the map is out of bounds.

* Future Factory
 - Adjusted texturing in the east room.
 - Removed the teleporter in the SW corner of the center room.
 - Slightly adjusted the player start near where that teleporter was.
 - Adjusted geometry in that corner to make it not a weird corner.
 - Added a connector from the S side of the east room to the high south ledge.

* Dragon's Maw
 - Moved an SMG so players don't spawn on it.

* Hedonism II
 - Fixed a missing texture.

* Furious Bender
 - Widened and open up space in the SE corner a bit.

* Crucible
 - Fixed a missing texture.

* Art of Magicka
 - Fixed multiple missing textures.
 - Gave the map another texturing pass, removing a lot of textures from other
   sets and removing a lot of the yellow trim.

* Living Failure
 - Fixed missing textures (I think...)

* Prime Directive
 - Added out-of-bounds decoration.

* Strike the Earth
 - Fixed a missing texture.

* Morrolan's Legacy
 - Removed the "floating box" in front of the lavafall jump to fix bonking.
 - Fixed bouncy walls on the lavafall.
 - Fixed a missing texture.

* Monument to All Your Sins
 - Fixed a missing texture.

Changes to Edition X:
* Added bases to each KOTH-enabled map for compatibility with Base-Jumping Hills.

* Quad Machine
 - Adjusted a couple weapon positions so players don't spawn on top of them.
 - The middle door now opens as the player approaches it.

* Mixological
 - Added another path in the SW corner to get up to the northern side of the map.
 - Put water in the decorative water crack.
 - Increased the Invisibility spawn chance to 11%.

* Minuet of Forest
 - Raised the ceiling in the W hallway and opened that space up a bit.

* Rocket Rider
 - Widened out the lower hallways under the hill.
 - Adjusted the stairs to the SW tower and added a sniper window.
 - Added more out-of-bounds decoration.

* Vacation Package
 - Now enabled for KOTH.

* Dissolution
 - Improved the fog scripting for lightning effects in the fog; lightning flashes 
   a little more often. (Thanks to Windbreaker for the inspiration.) The fog also
   gets thicker and darker over the course of approximately 5 minutes.

* Prime Directive
 - Now enabled for KOTH.

* Strike the Earth
 - Added a missing hill.

* Imperial City
 - Fixed a missing texture.
 - Moved an SMG onto the tall tower, where it was supposed to be.

Changes to Edition IX:

* The Dark World
 - Moved back into the Small category.

* Bottom of the Well
 - Replaced the 1x canister with an Invisibility, at a 9% spawn rate.

* Future Factory
 - Removed the 2x powerup.

* Mixological
 - Reduced 2x spawn rate to 8% and increased Invisibility spawn rate to 9%.

* Living Failure
 - Added a missing Hill.

* Morrolan's Legacy
 - Added a missing Hill.

Changes to Edition VII:

* Bullet Heck
 - Fixed a missing solid line on the east rock wall.

* Mixological
 - Added water to the cavern outside of the play area for decoration.

* Elder Kingdom
 - Fixed some weirdly placed solid walls in the west yard.

Changes to Edition VI:

* The Dark World
 - Rebranded as Extra Small.
 - Fixed a missing texture.

* Meltdown
 - Rebranded as Large.

Edition V is the first version to include map adjustments and bug fixes. 
Changes to Edition V:

* Stranglehold
 - Replaced the 1x canister spawn with a flamethrower tank.

* Bullet Heck
 - Lightened the floors by a couple increments in the darkest areas.

* Gustav Garden
 - Formerly known as Gusty Garden.
 - Added a new room on the southern side of the central courtyard to help expand 
   that part of the map.
 - Moved the Invisiblity to a more exposed ledge in the new room.
 - Adjusted some weapon spawns so players don't pick them up immediately on revive.

* Ambiguity
 - Moved the 2x health spawn to the south side of the map.
 - Added a Flamethrower to where the 2x previously spawned.
 - Removed all elevated light panels except for where the 2x health now spawns.

* Future Factory
 - 2x health is no longer guaranteed to spawn at map start.
 - Removed the other elevated light panels.

* Hedonism II
 - Fixed a bouncy wall on the right side of the map.
 - Removed all of the elevated light panels except where the Invisiblity spawns.
 - Adjusted some weapon spawns so players don't pick them up immediately on revive.

* Anaphylaxis
 - Increased the shotguns on the map from four pairs to seven, and the ammo is 
   appropriately increased.
 - Flamethrower now always exists on the map.
 - 2x health can spawn rate increased to 12%.
 - Removed all elevated light panels except for where the 2x health spawns.

* Das Jerk
 - 2x health no longer spawns.

* Furious Bender
 - Simplified the west room.
 - Fixed a wall texture that previously looked like it was a door.

* Crossover Fanfic
 - Slightly moved the Invisibility; it is in a much more visible spawn location.
 - Invisibility spawn rate reduced to 8%.
 - Fixed a missing texture.

* Prime Directive
 - The 2x health now spawns on a pedestal like other powerups in Starlight.

* Thwomp's Block
 - Increased the amount of rocket ammo on the map from 13 packs to 21.
 - 2x health can spawn rate increased to 12% (from 0%... whoops).
 - Shrank the size of the center column in the northwest room.
 - Fixed a missing texture.
 - Changed the sky texture from "night" to "space."
 - Removed the stupid barrier on the southeast sniper ledge.

* Megalomania
 - Placed an Invisibility on the north ledge.
 - Removed one of the barriers on the north ledge so the Invisibility is more obvious.


RyokoTK